'use strict';
var Thing = require('./thing.js');
/**
* @class Rectangle
* @augments Thing
* @param {number} width - Desired width of resulting rectangle.
* @param {number} height - Desired height of resulting rectangle.
*/
function Rectangle(width, height) {
if (arguments.length !== 2) {
throw new Error('You should pass exactly 2 arguments to <span ' +
'class="code">new Rectange(width, height)</span>');
}
if (typeof width !== 'number' || !isFinite(width)) {
throw new TypeError('Invalid value for <span class="code">width' +
'</span>. Make sure you are passing finite numbers to <span ' +
'class="code">new Rectangle(width, height)</span>. Did you ' +
'forget the parentheses in <span class="code">getWidth()</span> ' +
'or <span class="code">getHeight()</span>? Or did you perform a ' +
'calculation on a variable that is not a number?');
}
if (typeof height !== 'number' || !isFinite(height)) {
throw new TypeError('Invalid value for <span class="code">height' +
'</span>. Make sure you are passing finite numbers to <span ' +
'class="code">new Rectangle(width, height)</span>. Did you ' +
'forget the parentheses in <span class="code">getWidth()</span> ' +
'or <span class="code">getHeight()</span>? Or did you perform a ' +
'calculation on a variable that is not a number?');
}
Thing.call(this);
this.width = Math.max(0, width);
this.height = Math.max(0, height);
this.type = 'Rectangle';
}
Rectangle.prototype = new Thing();
Rectangle.prototype.constructor = Rectangle;
/**
* Draws the rectangle in the canvas.
*
* @param {CodeHSGraphics} __graphics__ - Instance of the __graphics__ module.
*/
Rectangle.prototype.draw = function(__graphics__) {
var context = __graphics__.getContext();
// http://stackoverflow.com/questions/17125632/html5-canvas-rotate-object-without-moving-coordinates
context.save();
context.fillStyle = this.color.toString();
if (this.hasBorder) {
context.lineWidth = this.lineWidth;
context.strokeStyle = this.stroke.toString();
}
context.beginPath();
context.translate(this.x + this.width / 2, this.y + this.height / 2);
context.rotate(this.rotation);
// Note: after transforming [0,0] is visually [x,y]
// so the rect needs to be offset accordingly when drawn
context.rect(-this.width / 2, -this.height / 2, this.width, this.height);
context.closePath();
if (this.hasBorder) {
context.stroke();
}
context.fill();
context.restore();
};
/**
* Checks if the passed point is contained in the rectangle.
*
* @param {number} x - The x coordinate of the point being tested.
* @param {number} y - The y coordinate of the point being tested.
* @returns {boolean} Whether the passed point is contained in the rectangle.
*/
Rectangle.prototype.containsPoint = function(x, y) {
return x >= this.x && x <= this.x + this.width &&
y >= this.y && y <= this.y + this.height;
};
/**
* Gets the width of the rectangle.
*
* @returns {number} Width of the rectangle.
*/
Rectangle.prototype.getWidth = function() {
return this.width;
};
/**
* Gets the height of the rectangle.
*
* @returns {number} Height of the rectangle.
*/
Rectangle.prototype.getHeight = function() {
return this.height;
};
module.exports = Rectangle;